Tuesday, 10 June 2014

A Short Foreseeable Future and Unforeseen Circumstances

I do believe that the foreseeable future might have just been shortened quite a bit. A member of New Aurora Studios known as the Crazy Dutchman, aka Noah, has decided to create a custom engine to suit all of the groups purposes, were calling it the Tempus Engine at this stage with Tempus meaning time in Latin.

When this engine is complete we'll be able to easily port over to Linux due to the use of openGL which is also faster when compared with Direct X. Well also have the ability (hopefully) to add or remove engine parts as we need to due to a modular design. This will allow us to upgrade aspects of the engine without affecting too much of the other parts of the engine.

Currently I plan to port Dawn over to the Tempus Engine as soon as it has enough features to warrant it. This also means I wont be restricted by the Unity License or have to pay a third party money to do what I love.

Currently Dawn is on the verge of AI path-finding. RTS character control is proving somewhat a challenge for me currently. And I'm regretting wanting procedural terrain as we speak in the game, but i will persevere and hopefully well have a better game for transferring to the Tempus Engine.

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