Hello Faithful Followers of Dawn
Heres a progress update as to whats been happening in the game.
Procedural Terrain generation has been coming along smoothly, but I'm taking my time to get it all right. All of my old work on the other computer has now been successfully ported into Dawn on the new one, including the Strategy Camera setup I had going. A few problems however have been had with camera rotation where I hold a button down which activates a modified mouselook script and rotates the camera. Results in testing have been coming out a little wierd as it works sometimes but other times it wont start or it wont turn off. Moving around the camera and edge scrolling however are working properly. Camera zooming is also implemented as well for a versatile system of moving a floating camera around a world. The system of clicking on characters and being able to control them is also coming along nicely.
I also know that many people who read this are lacking any visualisations of what the game will most likely look like when its done so here is a visualisation of the kind of human interaction you can have with the people in Dawn
This is Niel, named after Niel Armstrong, playing with a toy rocket in a spaceship carrying him and 29 others to his new home among the stars, strapped in for sleep. An example to the lengths of how human this game will be and how even children will be playable characters in this game. This visualisation is courtesy of Steve in New Aurora
Hope you enjoy this visualisation and the progress update. If you have any constructive criticism please comment down below. If you have any questions please comment down below.
Thankyou for reading and following the Development of Dawn. Which is now no longer my personal project and is a project of New Aurora Studios.
