Hello Everyone, sorry I was away for so long, I've had a few problems with my internet as of late. Anyway, I'm back into making Dawn and my computer is brand new and Beastly. Here is the current state of the game. I'm currently still developing Dawn in Unity purely for convenience sake as Tempus does not yet have a User Interface, however, I have completely ported Dawn and all of the content I have made for it thus far onto my new computer, but because I'm optimising a lot of my code and fixing a lot of long standing bugs not all of the features I had in it before are properly implemented and tested into the game. I just finished working on a piece of code that allows me to switch between two characters, but even this stands to change at some point as this system will eventually become obsolete, however, the mouse look on both characters now disables as well effectively freezing the character to the spot until I switch back. So I don't have to refer to them as avatar one and avatar two I named them Allen and Lucy respectively. It just humanises the whole experience of coding for me which Dawn is all about anyway.
Next on my list is to reimplement the Strategy Camera. But this time I'm fixing a lot of bugs it had in it before such as it only moving in two directions and adding features such as a better method of zooming (moving the camera up and down on the global axis using vector 3) and rotation of the camera (a slower moving mouse look script on the x axis modified so it is only active when a button is held down) Currently I have the camera moving on the W,A,S,D keys properly and the custom mouse look script behaving... mostly. I'm still using the A* algorithm for Path-finding and the like but that has yet to be implemented as well.
Once I have all of this working properly again with improvements I want to move onto a new method of controlling characters in the game using Ray-casts. basically I click on a character, a GUI box appears with a couple buttons, you press one and hey presto your controlling Lucy. I will also use parts of this set-up in a point and click style of movement so that I can also click on a character and order them around in strategy mode. However, since these are early days in Dawns development, I way not end up using this at all.
Anyway that's the status of Dawn right now and I'm looking forward to balancing working on this with playing the occasional game and studying for my final Exams. Wish me luck :D
-Minefriek